Monday, September 20, 2010

DDP Home Work #2

Due on Monday September 27, 2010

Apple’s Shuffle: No one innovates better by Daniel Lyons (13, September, 2010 Newsweek, p. 22)

Instructions: Click on the link and read the article about Apple and its culture of innovation. Then come back to this blog and answer the questions below

http://www.newsweek.com/2010/09/01/apple-s-ipod-and-tv-updates-are-just-great-again.html

Email your answers to: jmcginty@scsd.us.

Makes sure you type your name and block that you take technology so it is easy to identify you.

  1. The author (Daniel Lyons) refers to Apples Shuffle. The shuffle is an apple product but the story title means more than that and is also a play on words. What else does the author mean when he writes about Apples Shuffle? ( it has to do with how innovation works)
  2. Who is Steve Jobs? Conduct a web search on Mr. Jobs and provide the following information:
    1. His education

i. Where did he go to school?

ii. What degrees did he get if any?

iii. What did he study?

    1. When did he form the company Apple?
    2. What was the first product that Apple produced?

  1. The author wonders what the “big three automakers” would be like if they innovated like apple does. What are the big three automakers (American car companies)? (List them)
  2. What has happened to the big three automakers in the past 5 years? ( conduct a web search)
  3. What does Steve jobs say about his Apple TV product?
  4. What innovations have been made to Apple TV?
  5. What sorts of qualities does the author refer to as he writes how innovation takes place in a company and with its products?
  6. If you use an Apple product, please do the following (If you do not have one, please ask a friend who does or conduct a web search):
    1. State the product
    2. List 5 features of the product.
    3. Next please take two of those features and briefly summarize how the feature has evolved (example: Size is a feature of the IPod Shuffle. How has it changed over time?)

Friday, September 17, 2010

Architecture Week 1: The History of Civil Engineering and Architecture

Architecture Lesson for Friday September 17, 2010

Last class we looked at ancient architecture. We learned (hopefully) that the earliest structures resembled caves and that as human knowledge of how to use local materials expanded, architecture evolved from the basic bearing wall system of stone, mud and clay, to methods that allowed us to engineer living space through Columns and lintels, domes, arches, and vaults.

This morning please use the terms below to conduct image searches of modern examples of these ancient building systems. For example, search for “modern domes”, “dome homes”, “dome structures”, “domes”, etc. Choose one of your search results and sketch it in 2D (I will show you an example in class). When you are done sketching in pencil, go over your lines with pen, add shading if you want, and use the definitions below to identify the building system and the definition given.

You should have 4 two dimensional sketches with labels and captions (the definitions) by the end of class. You will submit this along with lesson 1.1.1 work sheet.

Bearing Walls: Solid walls that provide support for each other and for the roof of a structure

Dome: An arrangement of several arches whose bases form a circle and whose tops meet in the center.

Post-and-Lintel Construction: Wall construction utilizing a framework of vertical posts and horizontal beams to carry floor and roof loads

Arch: A curved structure for spanning an opening, designed to support a vertical load primarily by axial compression.

Monday, September 13, 2010

Introduction to Design and Drawing for Production (DDP)

Welcome to Design and Drawing for Production! This course teaches you the basic communication skills needed in the design and engineerings professions. This course will also meet your art credit needed for graduation. If you do really well in this course you can also qualify for college credit through the Rochester Institute of Technology(RIT).

What todays lesson will cover is:

The basic rules of GW3

An overview of course procedures

How you will be marked

Todays lesson: Learning and using the HW procedure to complete the first HW assignment.

....and if there is enough time, we will begin lesson 1.1 activity 1 (1.1.1)

These rules are non negotiable.

Rule

What this means

Consequence for not following the rule

1.Be on time for class

Self explanatory

First time: warning and marked tardy for class

Second time: call home and marked tardy for class

Third time: Call home, marked tardy for class and a 1 hour detention in gw3.

2. No talking when the teacher is talking

There is a 10 minute lesson introduction every class. There are times when the class will be stopped to clarify parts of the days activity

First time: warning

Second time: call home

Third time: Call home and a 1 hour detention in gw3

3. No talking outside of your aisle

Most of the time, we work in pairs and groups and we help each other. However, you must never talk behind or in front of you. Only talk with your aisle mates( to your left and right)

First time: warning

Second time: call home

Third time: Call home and a 1 hour detention in gw3

4. Always clean up after yourself

This is a practical hands on course that uses tools and materials that must be put back when finished.

10% reduction in grade for the day’s activity. Marks can be restored if student does a chore outside of school

5. Absolutely no trash talk, disrespectful, offensive, sarcastic, or abusive language to hurt or bully anyone else in the room.

Self explanatory. Follow this simple advice:

If you don’t have anything good to say, then don’t say anything at all”

First time: warning

Second time: call home

Third time: The teacher will request from administration that you be removed from the course as a “safety hazard.” Almost all physical abuse begins with abusive language.

6. Follow all the rules for safe computer use

There is a list of Computer rules that are located at each computer as well as your procedures hand out.

Students who violate some of these rules, have, in the past, either been removed from the class permanently with a failing grade or lost computer privileges in the SCSD

7. No computer use when the teacher is talking to the class

Turn off the monitor, take your hands off the mouse and key board, and look up at the teacher

First time: warning

Second time: call home

Third time: Call home and a 1 hour detention in gw3

8. The addendum rule

Teacher can add or remove rules as needed.

GW3 Computer Rules

  1. Do not Log on to the computer until given permission to do so
  2. There is no surfing. Web research activities will be given and that is when you will be able to explore the web within the context of the activity
  3. This computer does not belong to you; therefore do not place your own screen saver or desk top image onto the monitor
  4. There is no game playing on this computer
  5. There is no social networking on the computer. No face book or my space or any other new or emerging social networking site
  6. There is no cell phone or mp3 player recharging, uploading, or downloading on this computer
  7. Do not physically abuse this computer
  8. Do not leave this computer without logging off
  9. The addendum rule: The teacher reserves the legal right to make changes to these rules at any time within district policy

Any violations of these rules will result in your removal from this room and you will complete this course using the tried and true method of books, pencil and paper.

Having this computer is a privilege (and not a right) that was gained through the hard work of many adults in the Syracuse city school district and the federal government.

Procedures:

These procedures are intended to help you have an excellent learning experience in GW3. They are designed as How to’s so that you can reference them throughout the year. When a new procedure is introduced, you will be required to write the procedure in sequential order and then place it into your How to glossary which you will keep in the back of your binder.

How to complete and submit Home work electronically

How to get help from the teacher when having a problem with a lesson

How to obtain permission to use the restroom in case of a personal health emergency

How to cut model making material safely

How to safely sharpen a drawing pencil or color pencil with a razor

How to save my work in the district “Z” drive

How to print from your computer

How to take what appears on your monitor and turn it into a digital image (print screen)

How to insert arrows, notes, and drawings onto a word or power point document

How to format a cell in a Microsoft Excel spreadsheet

How to open an Autodesk Inventor drawing

How to create a sketch in Autodesk Inventor

How to create an extrusion in Autodesk Inventor

How to project geometry in Autodesk Inventor

How to edit a sketch in Autodesk Inventor

How to create a dwg file from an Autodesk Inventor solid model

How to dimension and add text to an Autodesk Inventor dwg file

More to be added…..

How you will be marked:

Criteria

# of items

% of total grade

Lesson Activities

(70)

30%

Home work

(40)

10%

Unit Exam

(4)

25%

Projects

(4)

25 %

Portfolio (Binder and notebook)

(4)

10%

What you will need for this course (supplies)

  1. A Binder (recycle an old one!)
  2. A grid paper notebook ( only a buck at walmart!)
  3. Pencils (get 12 for the term)
  4. Black Pens (get cheap Bic pens and put them in your locker)